Componentes para Softimage ICE

Esta descarga nos trae una lista de 100 componentes para realizar acciones y 7 completas escenas para Softimage ICE.

Listado de componentes:

 –Arrays–
 Build Array from Per Point Data
 Build Index Array
 Build Linearly Interpolated Array
 Find Closest in Array
 Get Array Maximum 2
 Get Array Minimum 2
 Move in Array
 Rebuild Array
 Reverse Array
 Select SubArray in Array
 ———————— 
 
  –2D arrays–
  Build 2D Array
  Calc Sub Array Size
  Get 2D Array Size
  Get 2D SubArray Size
  Initialize 2d Array
  Pop SubArray from 2D Array
  Push SubArray on 2D Array
  Resize Array in 2D Array
  Select Array in 2D Array
  Select SubArray in 2D Array
  Set SubArray in 2D Array
  ————————
 
 –Curves–
 Bezier4
 Bezier5
 Curve Distance to Curve Location
 Curve Location to Curve Distance
 Curve Location to Normalized U
 Fitted Bezier Curve
 Normalized U to Curve Location
 ——————————

 –Debugging–
 Build Arrow
 Build Capsule
 Build Circle
 Build Cross
 Build Debug Grid
 Build Rectangle
 Build Sphere
 Build Square
 Display Arrow
 Display Line
 Display Point
 ————-

 -Deformation-

  –Effects–
  Transform Mesh
  Turbulize Mesh
  ————–

  –Hull Deformer–
  Deform by Hull
  Find Hull Surface Point
  ———————–

  –Skinning–
  Calculate Deformer Weights
  Cleanup Painted Weights
  Dual Quaternion Deformation
  —————————-

  –Verlet–
  Apply Surface Stiffness
  Blend Verlet Effect
  Correct Edge Lengths
  Inflate Volume
  Init Verlet Geometry Data
  Move Points Outside Geometry
  Pin Point to Position
  Simulate Mesh using Verlet Integration
  Verlet Framework
  —————-

   –Forces–
   Add Verlet Force
   Add Verlet Forces
   Restitution Force
   Verlet Drag Force
   Verlet Wind Force
   —————–
 
 –Execution–
 Execute Once
 Repeat with Counter
 While with Counter
 ——————

 –Geometry Queries–
 Reinterpret Location on New Geometry
 ————————————

 –Math–
 LawOfCos
 Limit Vector Length
 Quaternion nlerp
 WorleyNoise
 ———–

 -Particles-

  –Emission control–
  Filter by Particle IDs
  Offset Particle From Emitter
  —————————-

  –Getters–
  Get Location by Raycast
  Get Next Particle Position
  Get Next Particle
  Get Particle Speed
  Get Particle Transform
  Get Prev Particle Position
  Get Prev Particle
  —————–

  –Setters–
  Set Particle Transform
  ———————-

  –Simulation–
  Simulate Particles
  ——————

  –Strands–
  Curl Strand
  Display Strand Shape
  Get Strand Length
  —————–

   –Strand Dynamics–
   Add Strand Force
   Add Strand Forces
   Constrain To Guide Hairs
   Curl Strand
   Emit Filler Strands
   Emit Strands
   Init Strand Dynamics
   Shape Strand With Curve
   Simulate Strand using Verlet Integration
   Stick Particle to Emit Location
   Strand Drag Force
   Strand Dynamics Framework
   Strand Gravity Force
   Strand Length Bidirectional Constraint
   Strand Length Constraint
   Strand Stiffness
   —————-

  –Tests–
  Test Animated Value
  Test Particle ID
  —————-

-Scenes-
Accessing Curves by Distance
Display Circle
Display Strand Shape
Fit Hermite Curve
Hair
Hull Deformer
Worley Noise
————